00:00
00:00
DoubleDenial

9 Audio Reviews w/ Response

All 16 Reviews

Kicking butt as usual. I love checking in every once in a while to see what wild stuff you're coming out with. You've improved so much over the years, it's crazy.

In terms of synths and mixing, it's about perfect to my ears. My favorite synths are the modulating acid-like arpeggio and, of course, everything about the drop. Compositionally, though, I feel like the first minute is superior to the rest. The non-drop parts after the intro lack conviction, and the additional synth lines in the second drop detract from its power instead of complementing it. I like the choice of vocal chops, but their sound here is admittedly a bit on the amateur side, and their placement throughout the song is timid as if you didn't really know where to use them. Human vocals command attention by nature, so their relative quietness in the mix seems odd.

I was all ready to kiss your ass, but I figured writing actual criticism would be kinder. Still belongs on my playlist, though.

Ryzmik responds:

Thank you for the great review DoubleDenial, I always appreciate constructive criticism! It was the first time I use vocal chops as a main element in a song so I understand they sound a bit random at the drop.

This. This is why I use Reddit.

ninjamuffin99 responds:

so much win

Pretty great. (By the way I don't rate many things 5 stars, that's just how I rate things)

Edit: Honestly I thought I rated this 4.5 stars when I made the review

Ryzmik responds:

Thanks for the 5 stars! Recently there are people who gives zero stars to my stuff without reason.

The first song I ever heard from you was "Aquamarine", I was going to use it in a game but I never finished it. You've gotten a lot better since then (especially with avoiding audio distortion). Keep it up!

Ryzmik responds:

Thanks for the comment! Yeah, distortion was a thing I didn't care so much in that time lol.
And wow, I've never knew that someone would have wanted to used one of my tracks for a game :D

Pretty nice. The drop has real layering now and it looks like you really put some thought in it. The drop could've been shorter though. The piano sounds real nice. The melody works. I have to say that the drop is somewhat slow, but that isn't exactly a problem. There isn't really much bad I can say about this, but not exactly a polished, professional work. I'm not very good at FL to be honest, but using it has made me appreciate work done in it more.

SpinBowNonOfficial responds:

Thank You Bro ^_^

Definitely a nice start, the beat should change, but the buildups are good. I like the intro from 0:00 to 0:10, but the drop is really where some problems come in. The "yoy" sound could be used for some good drops (nice sample you got there, can I have it?) but it is used very randomly. The main problem is depth. I encourage you to add a subtle background beat that is quiet, so it won't distract, but still give tons of depth like a background in a video game. You can also make a quick drum sound quiet and loop it in the background of the drop on every note to add some more depth. I think you should really at least do a different drum kit instead of the default, experiment with the tabs. Also, it's a good idea to try to start small on dubstep. BlueAlpha14 really said a lot of the things I said. I hope this helps you out.

SpinBowNonOfficial responds:

I'm actually almost done working on another dubstep and I took yours and BlueAlpha14's advise and it worked. Thx again. And yes you can have it!

I haven't heard a single song from Super Meat Boy, but this mechanical sound is what makes me think that this would fit a boss.

mozzasticks responds:

I take that as a great compliment because I really love the music in Super Meat Boy!

I'm awesome.

Joined on 5/20/16

Level:
3
Exp Points:
83 / 100
Exp Rank:
> 100,000
Vote Power:
3.30 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
5
B/P Bonus:
0%
Whistle:
Normal
Medals:
732